OpenShot provides extensive editing and compositing features, and has been designed as a practical tool for working with high-definition video including HDV and AVCHD.Digital video effects, including brightness, gamma, hue, greyscale, chroma key (bluescreen / greenscreen), and many more!.Ken Burns effect (artistic panning over an image).Presets for key frame animations and layout.Time-mapping and Speed changes on clips (slow/fast, forward/backward, etc.).Frame stepping (key-mappings: J, K, and L keys).Advanced Timeline (including Drag & drop, scrolling, panning, zooming, and snapping).Support for Rotoscoping / Image sequences.Solid color clips (including alpha compositing).SVG friendly, to create and include vector titles and credits.Title templates, title creation, sub-titles.Compositing, image overlays, watermarks.Video transitions with real-time previews.Clip resizing, scaling, trimming, snapping, rotation, and cutting. Desktop integration (drag and drop support).Powerful curve-based Key Frame animations.Support for many video, audio, and image formats (based on FFmpeg).Cross-platform (Supports Linux, OS X, and Windows). Typically, hand-drawn animations use 12 frames per second. Select an image sequence in the Project Files panel, right click and choose File PropertiesĪdjust the frame rate of the animation. Once you have set the correct frame rate, drag the animation onto the timeline. To adjust the frame rate of the animation, right click and choose File Properties in the Project Files panel,Īnd adjust the frame rate. If you have a sequence of similarly named images (such as, cat001.png, cat002.png, cat003.png, etc…), you can simplyĭrag and drop one of them into OpenShot, and you will be prompted to import the entire sequence. To choose a curve preset, right click on the small graph icon next to a key frame. The expected value and then back (producing a bounce effect). Ease-In/Out (Back) has a gradual beginning and ending, but actually goes past For example, Ease-In has a more gradual slope at the beginning, making an animation move slower at When using a Bézier curve for animation, OpenShot includes more than 20 curve presets (which affect the shape Interpolated values stay the same until the next key frame, and jump to the new valueįor more info on clip properties, see Properties. Interpolated values are calculated linear (each step value is equal) Interpolated values use a quadratic curve, and ease-in and ease-out To adjust the interpolation mode, right click on the small graph icon next to a property value. All animations require at least 2 keyįrames, but can support an unlimited number of them. Play-head to another point over that clip, and adjust the properties again. ( circle=Bézier, diamond=linear, square=constant) will appear on the bottom of your clip at that position. If the property supports key frames, it will turn green, and a small icon playback position) at any point over a clip,Īnd edit properties in the property dialog. To create a key frame in OpenShot, simply position the play-head (i.e. For example, if you filter only scale_x, you will only see the icons for scale_x keyframes, for example. These icons are filtered based on the property window. Small icons are displayed on the bottom of the clip for each active keyframe ( circle=Bézier, diamond=linear, square=constant). Position the play-head over a clip where you need a key frame When the play-head is on an interpolated value, the property appears blueĬlick and drag your mouse to adjust the value (this automatically creates a key frame if needed) When the play-head is on a key frame, the property appears green Values at certain points on a clip, and OpenShot does the hard work of interpolating the in-between values. Handle most jobs with ease, and is flexible enough to create just about any animation. The powerful curve-based animation framework can OpenShot has been designed specifically with animation in mind.
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